[e2e] bufferbloat paper

Keith Winstein keithw at mit.edu
Tue Jan 8 02:42:21 PST 2013


I'm sorry to report that the problem is not (in practice) better on
LTE, even though the standard may support features that could be used
to mitigate the problem.

Here is a plot (also at http://web.mit.edu/keithw/www/verizondown.png)
from a computer tethered to a Samsung Galaxy Nexus running Android
4.0.4 on Verizon LTE service, taken just now in Cambridge, Mass.

The phone was stationary during the test and had four bars (a full
signal) of "4G" service. The computer ran a single full-throttle TCP
CUBIC download from one well-connected but unremarkable Linux host
(ssh hostname 'cat /dev/urandom') while pinging at 4 Hz across the
same tethered LTE interface. There were zero lost pings during the
entire test (606/606 delivered).

The RTT grows to 1-2 seconds and stays stable in that region for most
of the test, except for one 12-second period of >5 seconds RTT. We
have also tried measuring only "one-way delay" (instead of RTT) by
sending UDP datagrams out of the computer's Ethernet interface over
the Internet, over LTE to the cell phone and back to the originating
computer via USB tethering. This gives similar results to ICMP ping.

I don't doubt that the carriers could implement reasonable AQM or even
a smaller buffer at the head-end, or that the phone could implement
AQM for the uplink. For that matter I'm not sure the details of the
air interface (LTE vs. UMTS vs. 1xEV-DO) necessarily makes a
difference here.

But at present, at least with AT&T, Verizon, Sprint and T-Mobile in
Eastern Massachusetts, the carrier is willing to queue and hold on to
packets for >1 second. Even a single long-running TCP download (>15
megabytes) is enough to tickle this problem.

In the CCR paper, even flows >1 megabyte were almost nonexistent,
which may be part of how these findings are compatible.

On Tue, Jan 8, 2013 at 2:35 AM, Ingemar Johansson S
<ingemar.s.johansson at ericsson.com> wrote:
> Hi
>
> Include Mark's original post (below) as it was scrubbed
>
> I don't have an data of bufferbloat for wireline access and the fiber connection that I have at home shows little evidence of bufferbloat.
>
> Wireless access seems to be a different story though.
> After reading the "Tackling Bufferbloat in 3G/4G Mobile Networks" by Jiang et al. I decided to make a few measurements of my own (hope that the attached png is not removed)
>
> The measurement setup was quite simple, a Laptop with Ubuntu 12.04 with a 3G modem attached.
> The throughput was computed from the wireshark logs and RTT was measured with ping (towards a webserver hosted by Akamai). The location is Luleå city centre, Sweden (fixed locations) and the measurement was made at lunchtime on Dec 6 2012 .
>
> During the measurement session I did some close to normal websurf, including watching embedded videoclips and youtube. In some cases the effects of bufferbloat was clearly noticeable.
> Admit that this is just one sample, a more elaborate study with more samples would be interesting to see.
>
> 3G has the interesting feature that packets are very seldom lost in downlink (data going to the terminal). I did not see a single packet loss in this test!. I wont elaborate on the reasons in this email.
> I would however believe that LTE is better off in this respect as long as AQM is implemented, mainly because LTE is a packet-switched architecture.
>
> /Ingemar
>
> Marks post.
> ********
> [I tried to post this in a couple places to ensure I hit folks who would
>  be interested.  If you end up with multiple copies of the email, my
>  apologies.  --allman]
>
> I know bufferbloat has been an interest of lots of folks recently.  So,
> I thought I'd flog a recent paper that presents a little data on the
> topic ...
>
>     Mark Allman.  Comments on Bufferbloat, ACM SIGCOMM Computer
>     Communication Review, 43(1), January 2013.
>     http://www.icir.org/mallman/papers/bufferbloat-ccr13.pdf
>
> Its an initial paper.  I think more data would be great!
>
> allman
>
>
> --
> http://www.icir.org/mallman/
>
>
>
>
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