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In addition to erasure codes:<br>
<br>
TCP provides <i>reliable</i> transport.<br>
<br>
In the general case, you neither know your corruption ratio nor
your drop ratio. So you cannot really determine a necessary "code
strength", as you cannot predict the necessary attempts of
retransmissions. <br>
<br>
The game erasure codes vs. retransmissions seems like running in a
vicious circle to me.<br>
<br>
<br>
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